Wanderers
Pre-game
- GM proposes an origin and destination
or
- Players decide origin and GM crafts a destination
Origin
The starting point for any wandering, it describes the expected wanderer
types and genre.
For player decided origin
- Start by selecting a genre
- Take turns adding yes's and no's
- each turn a player can:
- add a yes (something that is not expected for the genre is included)
- add a no (something that is expected for the genre is excluded)
- pass
- repeat turns until a player passes
Destination
This is the final endpoint for the wandering, the expected resolution of the
wanderers exploits.
Game
A wandering is structured as follows:
Origin -> Crossroads -> Destination
Before the first crossroad, players get a pool of tokens equal to the number
of player characters plus the gamemaster.
Crossroads
Each crossroad follows this turn sequence:
- GM describes the crossroad, the conflict at the heart of it, and possible
roads leading away from it.
- Players take turns doing one of the following actions per turn:
- pay 1 token to add a statement to an attribute
- pay 1 token to invoke a statement
- accept a burden in exchange for a refresh on the token pool to its
original value
- Each player may only act once on a turn
- If a turn ends and the players have no tokens, they have succumb to darkness
along the path to their destination.
Statements
Statements are added to attributes to describe how a character surpasses a
challenge to their wandering.
Adding, or invoking, a statement to an attribute will do one of the following:
- Explain how the party handles a crossroad conflict
- Play out a scene with the GM and other players to learn lore about the
crossroad and destination
- Remove a burden on another player
A statement may not be added to an attribute with a burden.
Attributes
Attributes are large concepts about a character scoped to a general
topic(e.g. background, heirloom, society).
Burdens
Burdens are statements created by the GM to represent harm, trouble, or
fallout from conflict that a character is currently experiencing.